John D. Carmack II’s net worth is $40 Million. Also know about John D. Carmack II bio, salary, height, age weight, relationship, and more …
John D. Carmack II Wiki Biography
- John D. Carmack II was born in Roeland Park, Kansas, USA, on August 20, 1970, and is a game programmer, perhaps best known for being the founder of id Software, and the primary programmer of a variety of games, including Rage, Commander Keen, Doom, Quake, etc. He is known for working for Oculus VR, too.
- Since the late 1980s, his career has been active.
- According to reports, it has been reported that John’s net worth is over $40 million, which was earned as a professional video game programmer through his active participation in the business industry.
- The son of Stan Carmack, who was a local TV news reporter, John Carmack was raised in Shawnee Mission, Kansas, part of the Metropolitan Area of Kansas City.
- John went to Shawnee Mission East High School and Raytown South High School, both at the same time, after which he enrolled at Missouri-Kansas City University, where he studied for just two semesters and dropped out when he started working as a freelance programmer.
- John was interested in computers and programming from an early age, while John was arrested with a bunch of other kids in high school for attempting to steal an Apple II computer.
- In the late 1980s, when he was hired by Softdisk, John’s career started, where he soon met John Romero, one of id Software’s co-founders, and also Adrian Carmack.
- He worked on the Gamer’s Edge platform for Softdisk until 1991, but left Softdisk after his first game, Commander Keen, became popular, leading him to start his own company, id Software.
- His career has only gone upwards from that point on, and even his net worth.
- As part of id Software, John was credited with “Shadow Knights” (1991), “Wolfenstein 3D” (1992), “Doom” (1993), and its sequels “Doom II: Hell On Earth” (1994), “Doom 3” (2004), and “Doom 3: Resurrection Of Evil” as a programmer and producer of such popular games (2005).
- In addition, such video game titles as “Quake” (1996), “Quake II” (1997), “Quake III: Arena” (1999), “Quake 4” (2005), and several others are also attributed to him, all of which contributed to his net worth.
- He founded an aerospace company named Armadillo Aerospace to talk more about his successes, with the main emphasis on developing suborbital spacecraft to be used for space tourism.
- Several NASA competitions were won by the company, including Lunar Lander 1 and Lunar Lander 2, which won the company around $850,000, further raising John’s net worth.
- However, because of some failed activities, the company went into hibernation mode in 2013.
- John quit id Software most recently and joined Oculus VR as its CTO in 2013, which is now the key source of his net worth.
- John has won many prestigious awards thanks to his good career, including induction into the Hall of Fame of the Academy of Digital Arts and Sciences, and the Game Developers Conference award for Lifetime Achievement.
- In addition, in several publications, including Time, MIT Technology Review, and Computer Gaming World, among others, he was named in the top 10 most influential people.
- John Carmack has been married to Katherine Anna Kang since 2000 with respect to his personal life; the couple has a son and they currently live in Heath, Texas, USA.
- Katherine Anna Kang Leo Miscellaneous Crew Roeland Park Shawnee Mission East High School University of Missouri-Kansas City USA Writer IMDB Wikipedia $40 million 1970 1970-8-20 American August 20 Christopher Ryan Carmack Director John Carmack Net Worth John D. Carmack II Kansas Kansas
John D. Carmack II Quick Info
Full Name | John Carmack |
Net Worth | $40 Million |
Date Of Birth | August 20, 1970 |
Place Of Birth | Roeland Park, Kansas, USA |
Profession | Miscellaneous Crew, Writer, Director |
Education | Shawnee Mission East High School, University of Missouri–Kansas City |
Nationality | American |
Spouse | Katherine Anna Kang |
Children | Christopher Ryan Carmack |
Parents | Inga Carmack, Stan Carmack, Inga Carmack, Stan Carmack |
http://www.twitter.com/id_aa_carmackhttp://www.twitter.com/id_aa_carmack | |
IMDB | http://www.imdb.com/name/nm0138316 |
Awards | BAFTA Fellowship, Technology & Engineering Emmy Award for Outstanding Achievement in Video Gaming Technology and Applications, BAFTA Fellowship, Technology & Engineering Emmy Award for Outstanding Achievement in Video Gaming Technology and Applications |
John D. Carmack II Quotes
- Like most things, it is difficult to come up with a single weighted sum of the value of a programmer. I prefer to evaluate multiple axis independently. Programming is really just the mundane aspect of expressing a solution to a problem. There are talents that are specifically related to actually coding, but the real issue is being able to grasp problems and devise solutions that are detailed enough to actually be coded. Being able to clearly keep a lot of aspects of a complex system visualized is valuable. Having a good feel for time and storage that is flexible enough to work over a range of ten orders of magnitude is valuable. Experience is valuable. Knowing the literature is valuable. Being able to integrate methods and knowledge from different fields is valuable. Being consistent is valuable. Being creative is valuable. Focus is extremely important. Being able to maintain focus for the length of a project gets harder and harder as schedules grow longer, but it is critical to doing great work. I certainly respect the abilities of my primary competitors. Back in the DOOM days, Ken Silverman was extremely impressive, and today Tim Sweeny is producing much of value.
- If you don’t care enough to have something of your own to say, they shouldn’t be quoting you.
- I was sort of an amoral little jerk when I was young. I was arrogant about being smarter than other people, but unhappy that I wasn’t able to spend all my time doing what I wanted. I spent a year in a juvenile home for a first offence after an evaluation by a psychologist went very badly.
John D. Carmack II Important Facts
- Programming for the new DOOM game to be released sometime in 2002. [2001]
- Son, Christopher Ryan Carmack, with Katherine Anna Kang, was born on Friday, August 13 at 12:50 pm weighing six pounds, seven ounces.
- Took a computer workstation with him on a honeymoon
- Parents Stan and Inga Carmack
- Older brother of Peter Carmack
- Every game released by Carmack’s company has pushed the game and graphics envelops to new levels, leading the next revolution in 3-D interactive games with both single and multiplayer technology. Wolfenstein 3D (1992) ushered in the concept of the first-person shooter game. This concept was forever changed when Doom (1993) (VG) was released, setting the benchmark for all 3-D action games. Doom II (1994) (VG) further built on this success. Quake (1996) (VG) set the new standard in multi-player, true 3-D, combat action games. Use of OpenGL 3-D accelorator cards for smoother 16-bit graphics and lighting effects were prevalent in Quake II (1998) (VG). Quake III: Arena (1999) (VG)’s graphics engine offers curved surface rendering and high detail textures to create visual features such as moody atmospheric fog and spectacular lighting.
- One of Carmack’s favorite novels is Vernor Vinge’s “A Deepness in the Sky”.
- Has made enough money from id Software [us] that he really does not have to work anymore. This gives John “the freedom from anybody having the ability to have any leverage” over him and the freedom to drive his exotic cars. John owns a 600hp twin-turbo Ferrari F50 and a 1000hp twin-turbo V-12 Ferrari Testarossa GTO.
- Lives in Mesquite, Texas with his wife, Anna Kang (ex-director of id Software [us]).
John D. Carmack II Filmography
Title | Year | Status | Character | Role |
---|---|---|---|---|
Doom³ | 2004 | Video Game programmer / technical director | Miscellaneous | |
Quake III: Arena | 1999 | Video Game lead programmer | Miscellaneous | |
Quake II | 1997 | Video Game lead programmer | Miscellaneous | |
Doom 64 | 1997 | Video Game programmer | Miscellaneous | |
Quake | 1996 | Video Game lead programmer | Miscellaneous | |
Final Doom | 1996 | Video Game programmer | Miscellaneous | |
Hexen | 1995 | Video Game programmer: 3D engine | Miscellaneous | |
Doom II: Hell on Earth | 1994 | Video Game lead programmer | Miscellaneous | |
Heretic | 1994 | Video Game programmer: 3-D engine / set engineer | Miscellaneous | |
Ultimate Doom | 1993 | Video Game programmer | Miscellaneous | |
Spear of Destiny | 1992 | Video Game software engineer | Miscellaneous | |
‘Goodbye, Galaxy!’ Episode IV: Secret of the Oracle | 1991 | Video Game programming team | Miscellaneous | |
‘Goodbye, Galaxy!’ Episode V: The Armageddon Machine | 1991 | Video Game programming team | Miscellaneous | |
Aliens Ate My Baby Sitter! | 1991 | Video Game software engineer | Miscellaneous | |
Return to Castle Wolfenstein | 2001 | Video Game story | Writer | |
Commander Keen | 2001 | Video Game story | Writer | |
Spear of Destiny | 1992 | Video Game | Writer | |
Wolfenstein 3D | 1992 | Video Game story | Writer | |
Quake 4 | 2005 | Video Game | Director | |
Doom³ | 2004 | Video Game | Director | |
MansLaughter | 2015 | very special thanks: consult | Thanks | |
Serious Sam II | 2005 | Video Game special thanks | Thanks | |
Serious Sam: The Second Encounter | 2002 | Video Game special thanks | Thanks | |
Kingpin: Life of Crime | 1999 | Video Game special thanks | Thanks | |
Descent | 1994 | Video Game special thanks | Thanks | |
Rise of the Triad: Dark War | 1994 | Video Game special thanks | Thanks | |
NextWorld | 2008 | TV Series documentary | Himself – Armadillo Aerospace | Self |
The Jace Hall Show | 2008 | TV Series | Himself | Self |
Doom Nation | 2006 | Video documentary short | Himself | Self |
John D. Carmack II Awards
Year | Award | Ceremony | Nomination | Movie | Category |
---|---|---|---|---|---|
2016 | Academy Fellowship | BAFTA Awards | BAFTA Games | Won | |
2001 | Hall of Fame | Academy of Interactive Arts & Sciences, USA | Won | ||
2016 | Academy Fellowship | BAFTA Awards | BAFTA Games | Nominated | |
2001 | Hall of Fame | Academy of Interactive Arts & Sciences, USA | Nominated |